Posts tagged: Vodafone

Vodafone Nightwatchman information architecture

September 11th, 2009

Overview

The Vodafone Nightwatchman website was developed as a counterpart to the Street Sixes website (a series of street cricket competitions that took place in the run up to each Test Match during the summer of 2009).

The objective of the Nightwatchman website was to raise awareness and open up cricket to a new audience. This was achieved through a series of tongue-in-cheek film clips reporting on the action and breaking the moves and jargon associated with cricket.

Vodafone Nightwatchman

Deliverables

  • Sitemap
  • Wireframes

Client goals

To raise awareness of the Street Sixes competitions and to open up cricket in a tongue-in-cheek way to a new audience.

Challenges overcome

Due to the phased nature of the the events, the site’s content would evolve over time in both the depth and breadth. It was a particular challenge to devise a way to represent future content without showing the site as having gaps where future content would eventually sit. The second major challenge was deciding on the degree of interaction the site should offer and create appropriate functionality to serve user needs without over-engineering the site.

Vodafone Street Sixes information architecture

July 12th, 2009

Overview

Whilst working at Dare Digital, I was responsible for developing the information architecture for the Vodafone Street Sixes website. The Street Sixes is a series of street cricket competitions that are taking place in the run up to each Test Match during the summer of 2009. 24 teams of six will battle it out in caged cricket matches, with the chance to win tickets to The Ashes.

Vodafone Street Sixes

Deliverables

  • Sitemap
  • Wireframes

Client goals

To inform users about the Street Sixes competitions and encourage audience participation and create a wider buzz around each event.

Challenges overcome

Due to the phased nature of the the events, the site’s content will evolve over time in both the depth and breadth. It was a particular challenge to devise a way to represent future content without showing the site as having gaps where future content would eventually sit. The second major challenge was deciding on the degree of interaction the site should offer and create appropriate functionality to serve user needs without over-engineering the site.

Vodafone Taxi Grand Prix information architecture

July 12th, 2009

Overview

The Vodafone Taxi Grand Prix was another sports sponsorship project that I was involved with whilst working at Dare Digital. The idea behind the competition was to create five virtual races in conjunction with the five of the European Grand Prixes.

10 taxis situated in 5 cities around the UK were tracked using GPS technology and the distance and location of the taxis was plotted on a map. Users can sign up and create a team comprising of two taxi drivers which would then race around the virtual track, accumulating miles, until they reached the required distance for each race. Users can keep up to date on the progress of drivers throughout the race by visiting the site and keeping an eye on each driver’s twitter posts. The first user to complete a race would win the top prize.

I was responsible for developing the information architecture for the website. This involved meeting with internal and external stakeholders, developing content priorities, working alongside the design and development teams and presenting deliverables.

The technology behind the GPS showcases Vodafone’s location-based services and 3G network capability.

Vodafone Taxi Grand Prix

Deliverables

  • Sitemap
  • Wireframes

Client goals

The main goals for Vodafone was for the site to inspire users to take part in the competition, for the registration and participation mechanics of the site to be easy to understand, and for users to stay interested and motivated to keep coming back to the site.

Challenges overcome

The main challenge for this project was to take a relatively complex idea and technological underpinnings and convert them into a simply enough site architecture to ensure users could understand the concept, play the game and remain interested in the site.